#version 300 es
precision mediump float ;

uniform sampler2D sTexture ;
uniform sampler2D sTexture2 ;
uniform sampler2D sTexture3 ;

in vec4 vColor ;
in vec2 vTexCoors ;

out vec4 fragColor ;
void main(){

       fragColor = texture(sTexture3 , vTexCoors) ;
       // fragColor = vColor ;
}
